How algorithms shape our world

A  about data Visualisation, coding  and  interpretation:

  • Pictures representation of down Jones  index – money  trading in particular section of the world.
  • Contemporary art metaphor for mathematic and money trading.
  • Visual representation of  ‘data  set’ as  a flock of bird swarm.
  • Financial trading  as: ‘Algo trading’ and  ‘black box trading’

 

Source:
How algorithms shape our world by Kevin Slavin. 21 July 2011
Accessed: 12 February 2015

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OCcultUs and Perception

“OccultUs is an installation that exploits the potential of the Oculus Rift technology by immersing the user into a sensory experience that mixes two distinct realities, physical and simulated.”

“The OccultUs experience requests users’ participation in a double way: as the leading actor of the piece, but also as an integral part of it by becoming the object of other spectators’ attention.”

Virtual and Augmented Reality

I try to investigate and understand Virtual and Augmented Reality.

The term “Virtual Reality” can be traced back to the French playwright, poet, actor, and director  Antonin Artaud in the book , The Theatre and its Double (1938).

 

Ocolus Rift1 Samsung_Gwear_VR_Back OculusGoogleGlassesJSFHelmetScanlineShiftingHardware

 

Virtual and Augmented Reality,http://www.nextgeninteractions.com/virtual-and augmented-reality/
Avegant Glyph VR Headset, http://hiconsumption.com/2014/01/avegant-glyph-virtual-reality-headset
Virtual Reality, http://en.wikipedia.org/wiki/Virtual_reality
Sword Art Online,http://en.wikipedia.org/wiki/Sword_Art_Online

 

I particularly would liked  to read and explore the following texts mentioned on the page: A Philosophical Adventure in Virtual Reality (1998) and Digital Sensations: Space, Identity and Embodiment in Virtual Reality (1999), written by Ken Hillis.

 

How to Virtually ‘Possess’ Another Person’s Body Using Oculus Rift and Kinect

This experimental design uses the latest in virtual reality and 3D modelling hardware to virtually “possess” another person

A Microsoft Kinect 3D sensor tracks the Rift wearer’s body. This system shocks the appropriate muscles to force the possessed person to lift or lower their arms.

The individual wearing the Rift looks down and sees another body, a body that moves when they move—giving the illusion of inhabiting another’s body.

Source:

Dorrier, G. (2014)  How to Virtually ‘Possess’ Another Persons Body Using Oculus Rift  and Kinect,  Singularityhub, 30 July. Available:http://singularityhub.com/2014/07/30/how-to-virtually-possess-another-persons-body-using-oculus-rift-and-kinect [Accessed 13 January 2015].

 

 

 

 

 

 

 

 

 

Google Cardboard and Oculus Rift VR Experience

Eden River is a relaxation experience designed for the Oculus Rift DK1 and DK2 using Unity3d.

You cruise down a tranquil river flying along with the animals of the forest. If you have one, set up a small electric fan blowing a slight breeze in your face. Eden River is a truly transcendental experience that is already in use in virtual reality research labs and special education classrooms around the world.

Eden River is one of the only apps for Cardboard focusing on relaxation.

Eden River – A Google Cardboard Reality Relaxation Experience

This version is totally different than the PC version, with a new randomly generated endless mode.

Eden River – An Oculus Rift Relaxation Experience

 

Waking Man – An Oculus Rift Meditation

 

Lunadroid 237 – An Interactive Narrative for the Oculus Rift

 

For further  information and download go to Unellodesign website.

Sound and Vision with VR Experience

The performance allowing users to switch between three different rotating camera positions, but the real trick was its binaural soundtrack: the perspective of what you heard would change depending on where you were looking.  ChrisMilk has also ported this to Oculus Rift and the result has been  described “stunning”.

According to Chris Milk, who also co-developed the “Hello Again“,  with a finger clicker I could toggle between the three different camera positions, and was able to look around with a full 360-degree field of view at all times. When the orchestra’s strings were behind me, they sounded like they were behind me. When I looked over my shoulder to watch the vocalists, their voices swung around to match. Sound provides crucial information that helps us understand the world around us, but it’s easy to take for granted.Diving into “Sound and Vision” made it fundamentally clear how important audio is going to be to the success of VR experiences.

“What people will actually do with the headset remains the great unanswered question. The Sundance demos offer a hint of what’s next: each contained one or two of what could be considered minor innovations, but all of them together — compounded by the lessons learned from every other Oculus project — are slowly beginning to form the collective vocabulary of VR design. Whether it’s removing theater seats or creating 360-degree sonic soundscapes, those ideas and concepts are shaping an entirely new medium with unknowable potential — right here, right now.

Sources:

Research, Review and Technology